Track · Architecture

System Design

Designing systems that scale and survive: the patterns, the trade-offs behind them, and how to reason about both clearly in a design review or an interview.

Guides
4
Sub-topics
4
Diagrams
41

Sub-topic

Patterns & building blocks

The reusable patterns behind resilient, scalable systems.

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  • System Design

    Distributed Systems & Backend Patterns

    60+ patterns that keep production systems alive under failure, load, and scale — resilience, load management, caching, messaging, databases, distributed coordination, traffic routing, reliability, scalability, security, and observability.

    ~90 min readIntermediate → Advanced

Sub-topic

Failure & scale

What breaks first under load, and why.

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  • Backend

    Backend Under Load: Eight Failure Modes

    A system design interview field guide to how backends actually degrade — connection pool saturation, cache stampedes, lock contention, hot partitions, slow queries, network bottlenecks, and GC pauses — plus how they cascade into each other in a real incident.

    ~22 min read3+ YOE

Sub-topic

Data & consistency

Locking, isolation and consistency across instances.

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  • Distributed Systems

    Concurrency Control in Distributed Systems

    Why local locks stop working the moment you scale past one instance, and how optimistic and pessimistic concurrency control pick up the slack — with isolation levels, lock types, and working Spring/JPA code.

    ~14 min readIntermediate

Sub-topic

Low-level design

Turning requirements into classes, interfaces and code.

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  • Java

    The Java LLD Rulebook

    A complete, step-by-step guide on how to tackle Low-Level Design and machine coding interview rounds. Learn how to confidently apply Object-Oriented Design principles, leverage common design patterns, and structure scalable Java applications from scratch.

    12-step playbookInterview prep

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